Cloud-based eSports workflow for Gfinity
eSports is a sports category that is going through rapid growth. Newzoo, the leading provider of market intelligence covering the eSports market, predicts that in 2017 eSports will generate global revenues of $696 million, up 41…
Read MoreWhy true fans will never watch eSports on TV
Second screen is commonly defined as “using a computing device – normally a mobile device like a tablet or smartphone – to access supplementary content or applications while watching content on another device – typically a…
Read MoreOnline video attracts 25,000,000 unique users to Rugby World Cup website
2015 has been Forscene’s most successful year in sport. We’ve grown our client-base enabling Forscene use on 15 brands and now work with digital content creators for a range of disciplines including golf, cycling, volleyball, athletics,…
Read MoreBlackbird is best-of-breed
Jon Hanford - Group CTO, Deltatre