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	<title>News Archive &#8211; Blackbird</title>
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	<link>https://www.blackbird.video</link>
	<description>Lightning-fast video production in the cloud</description>
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	<title>News Archive &#8211; Blackbird</title>
	<link>https://www.blackbird.video</link>
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	<item>
		<title>IMG extends its relationship with Forbidden Technologies in 12 month deal</title>
		<link>https://www.blackbird.video/news-articles/img-extends-its-relationship-with-forbidden-technologies-in-12-month-deal/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 20 Mar 2018 12:30:47 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Press Releases]]></category>
		<category><![CDATA[Blackbird]]></category>
		<category><![CDATA[Blackbird video platform]]></category>
		<category><![CDATA[Forscene]]></category>
		<category><![CDATA[IMG]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16927</guid>

					<description><![CDATA[<p>London, 19 March (2018): IMG Media, a division of sports, events, media and fashion company today announced a 12-month renewal to use Blackbird as a rapid turnaround editing platform for its seasonal contracts. &#8220;We’re thrilled that the...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/img-extends-its-relationship-with-forbidden-technologies-in-12-month-deal/">IMG extends its relationship with Forbidden Technologies in 12 month deal</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>London, 19 March (2018</strong>): IMG Media, a division of sports, events, media and fashion company today announced a 12-month renewal to use Blackbird as a rapid turnaround editing platform for its seasonal contracts.<br />
&#8220;We’re thrilled that the high quality and wide range of work we have undertaken with IMG over multiple years has led to an ongoing and healthy business relationship,” said Ian McDonough, CEO Forbidden Technologies. “Our continual investment in driving Blackbird and its suite of digital production tools to new heights ensures that partners like IMG will always be at the cutting edge of cloud video production.”<br />
About Forbidden Technologies<br />
Forbidden Technologies plc (AIM: FBT, www.forbidden.co.uk) floated in February 2000.<br />
Forbidden develops, markets and licenses a powerful cloud video platform using our patented Blackbird technology. The technology underpins multiple applications which are used by rights holders, broadcasters, sports and news video specialists, post-production houses, other mass market digital video channels and corporations.<br />
The Blackbird technology allows full visibility on multi-location digital content, improves time to market for live content such as video clips and highlights for social media distribution, and results in much more effective monetisation.<br />
Blackbird® is a registered trademark of Forbidden Technologies plc.</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/img-extends-its-relationship-with-forbidden-technologies-in-12-month-deal/">IMG extends its relationship with Forbidden Technologies in 12 month deal</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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			</item>
		<item>
		<title>Beyond Live Streaming &#8211; brand benefits &#038; monetisation</title>
		<link>https://www.blackbird.video/news-articles/beyond-live-streaming-brand-benefits-monetisation-2/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Wed, 24 Jan 2018 15:09:41 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Amazon AWS]]></category>
		<category><![CDATA[Blackbird]]></category>
		<category><![CDATA[Freecast]]></category>
		<category><![CDATA[Google Cloud Platform]]></category>
		<category><![CDATA[IBM Cloud Live]]></category>
		<category><![CDATA[live streaming]]></category>
		<category><![CDATA[MS Azure]]></category>
		<category><![CDATA[Red Bull]]></category>
		<category><![CDATA[Twitch]]></category>
		<category><![CDATA[virtual reality]]></category>
		<category><![CDATA[VR]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16828</guid>

					<description><![CDATA[<p>Live streaming looks to be a growing trend for 2018. It’s no surprise, its popularity has seen the likes of Snapchat, Instagram and Facebook Live provide live video streams to all their users. As real-time engagement...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/beyond-live-streaming-brand-benefits-monetisation-2/">Beyond Live Streaming &#8211; brand benefits &amp; monetisation</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Live streaming looks to be a growing trend for 2018. It’s no surprise, its popularity has seen the likes of Snapchat, Instagram and Facebook Live provide live video streams to all their users. As real-time engagement levels rise, live streaming does not look to fade away anytime soon. People want to instantly ‘connect’ with content, to increase their levels of excitement and brand engagement as well as provide instant feedback.<br />
<span style="font-weight: 400;">Live streams can provide more authentic, unscripted video content, with productions ranging from amateur smartphone recordings to sophisticated professional event setups. Instant video content reduces the fear of missing out (FOMO) on the latest score in a sports game. Providing a ‘sneak peek’ at the latest fashion trend, music video or film provides instant gratification. As a result, lines between mainstream and digital broadcasting are becoming more blurred. Today, broadcasters, brands and mega platforms are all tapping into the live streaming market. In a hectic world, Live video content simply fills the gap. </span><br />
<span style="font-weight: 400;">Brands such as Red Bull changed marketing strategy and monetised videos instead of placing more spend on advertising for energy drinks. In one year over 639 videos were created with more than 1 million views per video. The result, a total of 1.7 billion views, 32.9 million engagements and a sum of $ 6.6 billion in sold energy drinks. Gregory Jacobs, Head of monetization at Red Bull Media House, North America termed these times as a ‘</span><a href="http://marketingmag.ca/brands/branded-content-lessons-from-red-bull-media-house-138373/" target="_blank"><span style="font-weight: 400;">media renaissance</span></a><span style="font-weight: 400;">’, where content can be distributed across many platforms with ‘no need be a part of the big [TV networks] or cable companies’. </span><br />
<span style="font-weight: 400;">Live streaming methods are also more inventive &#8211;  from the use of drones and smartphones to camera-to-platforms such as Freecast (which provide new wireless broadcasting) and Virtual Reality (VR).  Broadcasters such as </span><a href="http://olympics.nbcsports.com/2018/01/09/virtual-reality-pyeongchang-olympics-vr-schedule/" target="_blank"><span style="font-weight: 400;">NBC will provide 50+ hours of live VR streaming from the  </span><span style="font-weight: 400;">Pyeong Chang </span><span style="font-weight: 400;">Winter Olympics 2018</span></a><span style="font-weight: 400;"> &#8211; including skiing, curling, snowboarding, and figure skating &#8211; to provide an exciting, immersive experience. Viewers will be able to gain new perspectives and thrills through Intel® True VR Technology. Using multiple camera pods at each Olympic event, they can create a 360-degree virtual reality experience with both audio and visual personalisation. Additionally, VR viewers will receive real-time stats, leaderboards and other event information. </span><br />
<span style="font-weight: 400;">Regardless of the live streaming method, each brand, broadcaster and cloud hosting platform will look to deliver high-quality content with low latency to fans and audiences. <a href="https://techcrunch.com/2014/06/05/the-platform-wars/" target="_blank">Mega platforms</a> such as IBM Cloud Live, Amazon AWS (owner of Twitch), MS Azure and Google Cloud Platform are all getting involved and where monetisation is key, innovative technology like Blackbird will make this difference. </span><br />
<span style="font-weight: 400;">Blackbird technology underpins multiple applications which are used by rights holders, broadcasters, sports and news video specialists, post-production houses, other mass market digital video channels and corporations. The Blackbird technology allows full visibility of multi-location digital content, with clipping and editing in near real time. This dramatically improves time to market for live content, such as video clips and highlights for social media distribution, and results in much more effective monetisation.</span><br />
<span style="font-weight: 400;">Nowadays, many potential viewers are ‘time poor’ and unable to watch the live stream, so the ability to repackage highlights and archive provides viewers with the ability to watch that game or tournament in free time. If your audience is global, potentially one-third of your audience is asleep and missing out on all the action!</span><br />
<b>References </b><br />
<span style="font-weight: 400;">Anderson-Moore</span><b>,</b><span style="font-weight: 400;"> O. (2017, May) </span><i><span style="font-weight: 400;">Freecast New Affordable  Wireless Streaming Option</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://nofilmschool.com/2017/05/freecast-new-affordable-wireless-streaming-option"><span style="font-weight: 400;">https://nofilmschool.com</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Beall, G. (2018, May). </span><i><span style="font-weight: 400;">Live streaming changing future social content</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://thenextweb.com/contributors/2017/06/03/live-streaming-changing-future-social-content/"><span style="font-weight: 400;">https://thenextweb.com</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Bearne, S. (2017, October) </span><i><span style="font-weight: 400;">Millennials making a living from live streaming</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://www.theguardian.com/money/2017/oct/07/millennials-making-a-living-from-livestreaming"><span style="font-weight: 400;">https://www.theguardian.com</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Bouw, B. (2015, February) </span><i><span style="font-weight: 400;">Branded Content Lessons from Red Bull Media House </span></i><span style="font-weight: 400;"> [ONLINE] Available at: </span><a href="http://marketingmag.ca/brands/branded-content-lessons-from-red-bull-media-house-138373/"><span style="font-weight: 400;">http://marketingmag.ca</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Karr, D. (2018, August) </span><i><span style="font-weight: 400;">Live streaming trends statistics</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://martech.zone/live-streaming-trends-statistics/"><span style="font-weight: 400;">https://martech.zone/</span></a><span style="font-weight: 400;">[Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Koeppel, P. (2017, July) </span><i><span style="font-weight: 400;">Rise of Livestreaming Marketing Trends Tips/</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://www.koeppeldirect.com/drtvblog/rise-of-livestreaming-marketing-trends-tips/"><span style="font-weight: 400;">https://www.koeppeldirect.com/</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Lonstein, W.  (2017, December) </span><i><span style="font-weight: 400;">Predicting the future of live streaming is as easy as abc, apple, betamax and choice</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://www.forbes.com/forbes/welcome/?toURL=https://www.forbes.com/sites/forbestechcouncil/2017/12/22/predicting-the-future-of-live-streaming-is-as-easy-as-abc-apple-betamax-and-choice/"><span style="font-weight: 400;">https://www.forbes.com</span></a><span style="font-weight: 400;">. [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Moreau, E. (2017, July). </span><i><span style="font-weight: 400;">Tools for broadcasting live video </span></i><span style="font-weight: 400;">[ONLINE] Available at: </span><a href="https://www.lifewire.com/tools-for-broadcasting-live-video-3486110"><span style="font-weight: 400;">https://www.lifewire.com/</span></a><span style="font-weight: 400;"> [Accessed 22 January 2018].</span><br />
<span style="font-weight: 400;">Spangler, T. (2018, January) </span><i><span style="font-weight: 400;">NBC 2018 Winter Olympics Virtual Reality Live Streaming</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="http://variety.com/"><span style="font-weight: 400;">http://variety.com/</span></a><span style="font-weight: 400;">. [Accessed 22 January 2018].</span><br />
<strong><span style="font-weight: 400;">Wilhelm, A. (2014, June) </span><i><span style="font-weight: 400;">The platform wars</span></i><span style="font-weight: 400;">. [ONLINE] Available at: </span><a href="https://techcrunch.com/2014/06/05/the-platform-wars/"><span style="font-weight: 400;">https://techcrunch.com/</span></a><span style="font-weight: 400;">. [Accessed 22 January 2018].</span></strong></p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/beyond-live-streaming-brand-benefits-monetisation-2/">Beyond Live Streaming &#8211; brand benefits &amp; monetisation</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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			</item>
		<item>
		<title>Filling the void before Video over IP</title>
		<link>https://www.blackbird.video/news-articles/filling-the-void-before-video-over-ip-2/</link>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Wed, 17 Jan 2018 11:38:59 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<category><![CDATA[IP Technologies]]></category>
		<category><![CDATA[Video over IP]]></category>
		<category><![CDATA[VOIP]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16793</guid>

					<description><![CDATA[<p>The Video industry has changed drastically in the last 10 years, 3D stereoscopic has come (and gone) and video resolutions have risen to 4K and beyond. As demands for providing video content for ‘every platform, everywhere’...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/filling-the-void-before-video-over-ip-2/">Filling the void before Video over IP</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>The Video industry has changed drastically in the last 10 years, 3D stereoscopic has come (and gone) and video resolutions have risen to 4K and beyond. As demands for providing video content for ‘every platform, everywhere’ reach a crescendo, digital content providers are challenged with achieving speed to market.<br />
Video Over IP (VOIP) addresses the issue of remote access and speed to market without affecting the quality of the content or compromising the reliability of the brand. Video over IP allows video signals to be sent over standard network connections rather than dedicated Serial Digital infrastructure (SDI), making the solution more viable and cost-effective.<br />
In Sports production, for example, where a single control room can have access to content from multiple venues, Video over IP provides a huge advantage in terms of flexibility, and reduces costs, as content can be streamed live from the source to a remote location for post-production. VOIP allows it to be widely adopted for media connectivity, for both uncompressed and lightly compressed video.<br />
There is still progress to be made in establishing standards and making sure different systems can talk to each other effectively. Changing from a dedicated SDI infrastructure to Video over IP is a highly complex process, requiring the purchase of new hardware and installation of high bandwidth connectivity, often over fibre optic connections. In summary, it’s not at a ‘plug-and-play’ stage, and not a quick solution.<br />
So, what can broadcasters and digital publishers do, without building new Video over IP capacities and skills from scratch? They can approach the challenge with Blackbird, which works over standard internet architecture and does not require a huge investment in new infrastructure.<br />
Blackbird converts the full resolution media into a lightweight proxy at the venue/location, streaming content to remote users over a connection as low as 2Mb/s. Content can be logged, clipped, edited, captioned and published, all from one platform using a user-friendly web-based interface.<br />
Full resolution (hi-res) content remains on servers at the venue, while a lightweight proxy resolution can be published to social media directly from the Blackbird video platform. Metadata is automatically created in the Blackbird platform and can be sent to legacy post-production systems for compliance and finishing.<br />
Gain the competitive advantage of working remotely and collaboratively, whilst planning for the move to VOIP in the not too distant future.<br />
Author &#8211; Neil Roberts, Solutions specialist<br />
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value='Saint Martin' >Saint Martin</option><option value='Saint Pierre and Miquelon' >Saint Pierre and Miquelon</option><option value='Saint Vincent and the Grenadines' >Saint Vincent and the Grenadines</option><option value='Samoa' >Samoa</option><option value='San Marino' >San Marino</option><option value='Sao Tome and Principe' >Sao Tome and Principe</option><option value='Saudi Arabia' >Saudi Arabia</option><option value='Senegal' >Senegal</option><option value='Serbia' >Serbia</option><option value='Seychelles' >Seychelles</option><option value='Sierra Leone' >Sierra Leone</option><option value='Singapore' >Singapore</option><option value='Sint Maarten' >Sint Maarten</option><option value='Slovakia' >Slovakia</option><option value='Slovenia' >Slovenia</option><option value='Solomon Islands' >Solomon Islands</option><option value='Somalia' >Somalia</option><option value='South Africa' >South Africa</option><option value='South Georgia' >South Georgia</option><option value='South Korea' >South Korea</option><option value='South Sudan' >South Sudan</option><option value='Spain' >Spain</option><option value='Sri Lanka' >Sri Lanka</option><option value='Sudan' >Sudan</option><option value='Suriname' >Suriname</option><option value='Svalbard and Jan Mayen Islands' >Svalbard and Jan Mayen Islands</option><option value='Sweden' >Sweden</option><option value='Switzerland' >Switzerland</option><option value='Syria' >Syria</option><option value='Taiwan' >Taiwan</option><option value='Tajikistan' >Tajikistan</option><option value='Tanzania' >Tanzania</option><option value='Thailand' >Thailand</option><option value='Timor-Leste' >Timor-Leste</option><option value='Togo' >Togo</option><option value='Tokelau' >Tokelau</option><option value='Tonga' >Tonga</option><option value='Trinidad and Tobago' >Trinidad and Tobago</option><option value='Tunisia' >Tunisia</option><option value='Turkey' >Turkey</option><option value='Turkmenistan' >Turkmenistan</option><option 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<br />
&nbsp;</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/filling-the-void-before-video-over-ip-2/">Filling the void before Video over IP</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Meltdown and Spectre</title>
		<link>https://www.blackbird.video/news-articles/meltdown-and-spectre-2/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 09 Jan 2018 16:09:27 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16770</guid>

					<description><![CDATA[<p>Introduction In my AI blog series, I have discussed the power of inductive logic and its weakness &#8211; a vulnerability to Black Swans. There are many possible realities which fit with known facts, only some of...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/meltdown-and-spectre-2/">Meltdown and Spectre</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Introduction</strong><br />
In my AI blog series, I have discussed the power of inductive logic and its weakness &#8211; a <a href="http://www.forbidden.co.uk/2017/11/07/ai-finding-the-truth/">vulnerability to Black Swans</a>. There are many possible realities which fit with known facts, only some of which are desirable &#8211; or anticipated.<br />
And so it is with the recently announced CPU security bugs, known as <a href="https://en.wikipedia.org/wiki/Meltdown_(security_vulnerability)">Meltdown</a> and <a href="https://en.wikipedia.org/wiki/Spectre_(security_vulnerability)">Spectre</a>. Discovered in Intel CPUs after ten years, almost all installed CPUs are flawed.<br />
<strong>Complexity is the enemy of security<br />
</strong><br />
Complex CPUs have had bugs for years. These are fixed in later revisions, usually without fuss. The Pentium <a href="https://en.wikipedia.org/wiki/Pentium_FDIV_bug">Floating Point Divide bug</a>, which received a lot of attention at the time, is typical: the CPU didn’t do what it was supposed to.<br />
Meltdown and Spectre are different &#8211; the CPUs are doing exactly what people designed them to do. They just didn’t realise the capabilities of the design.<br />
By allowing introspection, modern CPUs have opened a door for software to work out what the CPU it is running on is up to, even when running other software in supposedly secure areas of the same chip.<br />
Significantly, all major chip designers have introduced the same types of critical security flaws. They didn’t understand the novel ways the instructions could be used. Using groupthink, they followed each other.<br />
We think more sceptically at Forbidden.<br />
<strong>The Blackbird Cloud<br />
</strong><br />
Forbidden’s cloud editing platform, running its suite of Blackbird tools, has significant protection from this latest range of CPU bugs.<br />
The platform runs on Forbidden’s own hardware, dedicated to running our video platform. Unlike public clouds, members of the public cannot hire Blackbird computer resources to run spyware on each other &#8211; or on us.<br />
By restricting the complexity of our environment, we have limited the range of possible vulnerabilities, making it easier to keep secure.<br />
It is encouraging Microsoft’s Azure and Amazon’s AWS have responded so quickly with patches, and advice to users &#8211; we have prototypes for running our cloud in both. Their rapid response seems to have prevented any actual attacks.<br />
In security, it is worth following Andy Grove, Intel founder and former CEO, when he wrote: “<a href="https://www.amazon.com/Only-Paranoid-Survive-Exploit-Challenge/dp/0385483821">Only the paranoid Survive</a>”.<br />
Stephen B Streater<br />
Founder and Director of R&#038;D</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/meltdown-and-spectre-2/">Meltdown and Spectre</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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			</item>
		<item>
		<title>Corrivium applies Blackbird video technology to roster of VOD delivery</title>
		<link>https://www.blackbird.video/news-articles/corrivium-applies-blackbird-video-technology-to-roster-of-vod-delivery/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 19 Dec 2017 09:25:34 +0000</pubDate>
				<category><![CDATA[Archive]]></category>
		<category><![CDATA[Amazon Web Services]]></category>
		<category><![CDATA[AWS]]></category>
		<category><![CDATA[Blackbird codec]]></category>
		<category><![CDATA[Blackbird edge server]]></category>
		<category><![CDATA[Blackbird video technology]]></category>
		<category><![CDATA[Corrivium]]></category>
		<category><![CDATA[HLS]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16767</guid>

					<description><![CDATA[<p>Corrivium partners with some of the world&#8217;s leading brands to provide live streaming services for high-profile, large-scale events. Based in Australia, but with a global reach, Corrivium applies Blackbird™ video technology to their roster of VOD delivery. Utilising...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/corrivium-applies-blackbird-video-technology-to-roster-of-vod-delivery/">Corrivium applies Blackbird video technology to roster of VOD delivery</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Corrivium partners with some of the world&#8217;s leading brands to provide live streaming services for high-profile, large-scale events. Based in Australia, but with a global reach, Corrivium applies Blackbird<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" /> video technology to their roster of VOD delivery. Utilising the Blackbird edge server hosted with AWS, multiple HLS streams are transcoded to the Blackbird codec in real time. Clipping editors access Blackbird’s SaaS virtual edit tools from any location for immediate access to live growing video streams, instant clipping and distribution channels including YouTube, as well as AWS S3 storage for additional delivery to other CDNs.</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/corrivium-applies-blackbird-video-technology-to-roster-of-vod-delivery/">Corrivium applies Blackbird video technology to roster of VOD delivery</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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			</item>
		<item>
		<title>Looking Forward</title>
		<link>https://www.blackbird.video/news-articles/looking-forward/</link>
		
		<dc:creator><![CDATA[]]></dc:creator>
		<pubDate>Thu, 14 Dec 2017 12:14:48 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Blackbird video platform]]></category>
		<category><![CDATA[Blackbird video technology]]></category>
		<category><![CDATA[cloud video]]></category>
		<category><![CDATA[cloud video platform]]></category>
		<category><![CDATA[deltatre]]></category>
		<category><![CDATA[digital transformation]]></category>
		<category><![CDATA[Envy]]></category>
		<category><![CDATA[Forbidden Technologies]]></category>
		<category><![CDATA[Gfinity]]></category>
		<category><![CDATA[Ian McDonough]]></category>
		<category><![CDATA[IMG]]></category>
		<category><![CDATA[media supply chain]]></category>
		<category><![CDATA[MSG Networks]]></category>
		<category><![CDATA[On premise video]]></category>
		<category><![CDATA[Viacom]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16760</guid>

					<description><![CDATA[<p>It’s been just over three months since I joined Forbidden Technologies and I know many are keen to hear about our latest developments, before we wrap up 2017. Here are some highlights and insights from my...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/looking-forward/">Looking Forward</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p style="text-align: left">It’s been just over three months since I joined Forbidden Technologies and I know many are keen to hear about our latest developments, before we wrap up 2017. Here are some highlights and insights from my first 100 days as CEO.</p>
<p style="text-align: left">I have made a priority of engaging with our existing customers across North America and the UK. These range from MSG Networks and Viacom in New York, to Envy and the post production houses in Soho, to Deltatre, IMG, Gfinity, and the BBC. Other major clients and household name sports leagues and brands are covered by<br />
Non-Disclosure Agreements.</p>
<p style="text-align: left">Being from the broadcasting world, I already had a good understanding of the current issues impacting the industry. However, these customer visits have highlighted the challenges and opportunities in the industry as it undergoes seismic digital transformation. We are talking to existing and potential customers about how Forbidden Technologies can help increase speed to market, reduce hardware footprint, provide better video content visibility and contribute to media distribution in an evolving digital landscape. We have also held discussions with many prospective customers on both sides of the Atlantic, where I have gained valuable insight into the power of Blackbird<img src="https://s.w.org/images/core/emoji/17.0.2/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />.</p>
<p style="text-align: left">Blackbird is our visionary piece of patented video technology that differentiates Forscene. Invented and developed by Stephen Streater, Blackbird is a high-performance video codec. It provides a responsive viewing experience and frame accurate manipulation of content from multiple locations across the media supply chain. Blackbird runs effectively in the cloud, on premise and in hybrid solutions. It is incredibly impressive and is what sets us apart. By selling our technology purely as an editor you could say we have been hiding this ‘light under a bushel’!</p>
<p style="text-align: left">Surrounding Blackbird is a suite of microservices that take advantage of this unique technology. Our video platform, Forscene, helps solve many of the challenges faced and provides new opportunities for companies in relation to their live, non-live and archived content. Forscene is interoperable and can be integrated into existing and developing media supply chains.</p>
<p style="text-align: left">Feedback from both existing and prospective customers is unanimous – Blackbird video technology should be a game changer within the industry – reaffirming my core reason for joining Forbidden as CEO and investing personally in the company. Throughout my media career, and especially in my time at Turner and BBC Worldwide, I developed a deep appreciation of the need to continuously improve speed and efficiency, which Blackbird is ideally positioned to do.</p>
<p style="text-align: left">Our primary commercial objective is to integrate Blackbird as an infrastructure component in the media supply chain. These infrastructure sales have far more financial potential, although they have longer sale cycles. There is a lot of work to be done, to tackle both the lack of sales and the fact that Forbidden has been under-selling its technology, but I relish a challenge, and we are making good headway for the new year ahead.</p>
<p style="text-align: left">Although we have replaced some of the sales and marketing team, we are still actively recruiting for additional sales personnel for both the UK and North America, to align with Forbidden’s new direction. The new team will report to the Sales Director who joined the company in July 2017. A new senior Marketing Manager has already been engaged. Forbidden is also looking to extend its reseller efforts to the West Coast USA and LatAm.</p>
<p style="text-align: left">Lastly and most importantly, on a commercial note, over the past few months, we have signed a number of exciting new strategic Proofs of Concept (PoCs) for Blackbird in multiple regions and new sectors. This adds up to easily the most POCs the company has ever had at any one time.</p>
<p style="text-align: left">These are exciting times at Forbidden Technologies and we look forward to keeping you up-to-date in the new year.</p>
<p style="text-align: center"><strong><em>Have a Merry Christmas and Happy New Year 2018</em></strong><br />
<strong><em>Ian McDonough and the Forbidden team</em></strong></p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/looking-forward/">Looking Forward</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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		<title>AI &#8211; The limits of IQ</title>
		<link>https://www.blackbird.video/news-articles/ai-the-limits-of-iq/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 05 Dec 2017 23:00:03 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16723</guid>

					<description><![CDATA[<p>The Model In the old days, people would spend a long time teaching computers rules. Expert systems attempted to simulate the expertise of professionals by following the same rules. This has several drawbacks: experts don’t always...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-limits-of-iq/">AI &#8211; The limits of IQ</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2 style="text-align: center;">The Model</h2>
<p>In the old days, people would spend a long time teaching computers rules. Expert systems attempted to simulate the expertise of professionals by following the same rules. This has several drawbacks:</p>
<ul>
<li>experts don’t always understand the rules they use;</li>
<li>many rules experts use are wrong; and</li>
<li>takes a long time to teach a computer rules.</li>
</ul>
<p>Rather than remembering facts or fixed responses to questions, an AI needs a model of its world. It’s not enough to know some good chess moves &#8211; an AI needs to know what moves are possible and to be able to assess how good they are. Once it has a model, it can make its own predictions, explore possible outcomes, and build new refinements automatically.<br />
This model is informed &#8211; and preferably inferred &#8211; from training data. When AI was getting started, the internet was packed with text &#8211; tainted by human bias. The easiest way to get raw training data was to use live video &#8211; a rare type of readily available fresh information to analyse and understand &#8211; so this was the logical place for me to start.</p>
<h2>Eidos</h2>
<p><a href="https://en.wikipedia.org/wiki/Plato">Plato</a> conjectured that the imperfect physical world was mirrored by a world of forms &#8211; <a href="https://en.wikipedia.org/wiki/Theory_of_forms">εἶδος</a> (eidos). In summary, these forms are the pure essence of the physical realisation of the real world.<br />
My AI model comprises forms, and the relationships between them.<br />
Being made of pure information, these forms are amenable to processing by computer. The relationships between these forms can be studied in abstraction &#8211; and these relationships correspond to relationships in the real world.<br />
The first step is to convert the real world into forms which can be uploaded into a computer. What do these forms look like? Being on a computer, they look like 0s and 1s. Or rather, whether each object has the property of this form is a 0 or a 1.<br />
I split the world into “Low-level concepts” and “High-level concepts”. Low-level concepts are characteristics which the computer can easily check an object has, each using a program which returns a 0 or a 1. Examples are whether a region is light or dark, big or small, smooth or textured, inside another region. “High-level concepts” are human recognisable concepts, like a bridge, a won chess position or a catchy song.<br />
The AI can also make up its own concepts &#8211; “Mid-level concepts”. Many concepts are related, and you can simplify combinations into single concepts. “Wheel-like” may contain many features which, in various combinations, makes it more likely you have a wheel eg round, has a rubber tyre, has spokes, has metal in it. This packaging of multiple simple concepts into higher level concepts is fundamental to intelligence.<br />
So the question for the computer is: what is the relationship between the things you can measure (low-level concepts), and the concepts you want the computer to understand (high-level concepts)?<br />
Luckily, you can enumerate every possible relationship. This is an exponential job &#8211; bigger than that even &#8211; but you can list these ideas in order of complexity. This allows you to start at the beginning, finding the easy ideas, and continue to more and more complex ideas. This process is a one-off investment &#8211; and easily parallelisable.<br />
The connections between real world data are enumerated and analysed. And the more the training data, the more the truth shines out above the noise in the real world data. It just takes time.<br />
And not as long as you might think. Amongst all the billions of ideas is the best one &#8211; the one nearest the perfect form. And this works pretty well. All you have to do is to find it.</p>
<h2>Statistics</h2>
<p>Mathematics is an incredibly powerful tool, and Statistics comes in handy here. Statistical significance can tell you which ideas represent a real connection, and which are just a chance combination of inputs.</p>
<h2>Information theory</h2>
<p>I love Information Theory. I was lucky enough to meet and discuss it with its brilliant  inventor, <a href="https://en.wikipedia.org/wiki/Claude_Shannon">Claude Shannon</a>, at a computer games competition.<br />
While Statistics tells the AI which of the ideas it conceives are more than just a chance coincidence, Information Theory tells it how much information each idea contains.<br />
The results may shock a casual reader, used to terabyte (1,000,000,000,000 bytes) disks, with each byte equivalent to 8 bits, and each bit enough information to answer the question “did the coin toss come out heads or tails”. Surprisingly, the question “did the die come out a 6” requires, on average, less than 1 bit to answer &#8211; about 0.65 bits. This is because you already know the answer is probably “no”, so it takes less than 1 bit to confirm this (on average). If you are looking for a rare event, even the most accurate test can only give you a fraction of a bit. Did my ticket win the <a href="http://lottery.merseyworld.com/Info/Chances.html">national lottery</a>? About a millionth of a bit will tell you!<br />
The AI discards billions of inferior ideas, and keeps just the best. Surprisingly (or maybe unsurprisingly, given the process) these are good enough to recognise complex real world concepts from simple inputs.</p>
<h2>Unlimited intelligence?</h2>
<p>Can we look at more and more complex ideas until we have an unlimited intelligence? Yes &#8211; and no.<br />
The more ideas we look at, the more subtle the connections we discover. But if we go too far, the limited information in the training set will wear too thin, and the statistical test will show that there isn’t enough data to confirm the connection is real. A bigger training set might confirm the hypothesis &#8211; or the putative idea might not stand up to scrutiny.</p>
<h2>Execution</h2>
<p>Once training is complete, the AI can use its chosen rules to categorise the inputs &#8211; whether a bridge over a river, a good chess position, or a good stock to invest in. The bigger the training set, the better the outcome. If something is in fact undecidable from the input data, it will tell you that too. And, once learning is complete, these rules are almost instant to make use of.<br />
As with <a href="https://en.wikipedia.org/wiki/Uncertainty_principle">Heisenberg’s uncertainty principle</a>, there is a limit to what the AI can know. But with the ability to accumulate vast knowledge over time and space, this limit is far higher than any one person could attain.<br />
<strong>Stephen B Streater<br />
Founder and Director of R&#038;D<br />
</strong></p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-limits-of-iq/">AI &#8211; The limits of IQ</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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		<title>AI &#8211; The 1%</title>
		<link>https://www.blackbird.video/news-articles/ai-the-1/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 28 Nov 2017 17:25:33 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16713</guid>

					<description><![CDATA[<p>Anyone can fly in an aeroplane But flying a plane is harder. Learning to fly a plane safely and getting a pilot’s licence is a long drawn out process. Maybe 10% could fly a plane. Building...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-1/">AI &#8211; The 1%</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2 style="text-align: center;">Anyone can fly in an aeroplane</h2>
<p>But flying a plane is harder. Learning to fly a plane safely and getting a pilot’s licence is a long drawn out process. Maybe 10% could fly a plane. Building one is harder again &#8211; only 1% of people could actually make a plane. But then, what do they make? They need a design. 0.1% of people could design a plane. And who invented the core technology which these people design into their planes? Maybe the 0.01%.<br />
When you are in the top 1%, you see and meet the 0.1% and the 0.01%, and realise the top 1% is not that special.<br />
When I joined <a href="http://mensa.org">Mensa</a> (the top 1%) as a student at Cambridge, all my friends got in easily &#8211; even the thick ones. Quite a few, like me, got the top IQ the test could give. Most of these were far more intelligent than me.<br />
And being in the top 1% for wealth doesn’t feel that rich, living in Wimbledon Village. It’s probably average for my peers.<br />
So, the thing about the top 1%, is that it’s fairly routine. When we think of great composers, artists or scientists of today, we are talking about the top 0.001%. And when we are talking about the greatest of all time, we are looking at the top 0.0001% or 0.00001%.</p>
<h2>Non-computable problems</h2>
<p>There are some problems which cannot be solved by any <a href="https://en.wikipedia.org/wiki/Algorithm">algorithm</a>. This is not merely lack of imagination or programming ability; in many cases, you can prove that no algorithm can exist. <a href="https://en.wikipedia.org/wiki/Alan_Turing">Alan Turing</a> demonstrated this with his proof that the <a href="https://en.wikipedia.org/wiki/Halting_problem">halting problem</a> could not be solved on his theoretical computer design, despite its unlimited memory.<br />
Some people have <a href="https://en.wikipedia.org/wiki/The_Emperor%27s_New_Mind">conjectured</a> that human brains are non-algorithmic, and computers will never catch up. But this is just superstition. There is no connection demonstrated between the limits of algorithms and the processes needed for intelligence. The rapid progress in AI has shown in an ever increasing range of tasks how limited human brains really are.</p>
<h2>Getting AI into the top 1%</h2>
<p>Despite this technical handicap, AI’s have a few tricks which will help them achieve greatness.<br />
When people invented writing, we could suddenly benefit from knowledge discovered (and created) by a wide range of people over an extended period of time. A few hundred years ago, a polymath could still expect to know “everything”. But now, you can spend your whole life learning and understanding an obscure branch of knowledge &#8211; <a href="https://en.wikipedia.org/wiki/Algebraic_geometry">algebraic geometry</a>, for example.<br />
But with computers we have an advantage: their knowledge is cumulative. A computer can know everything (useful) that has ever been published, without having to spend a big chunk of its life learning it first.</p>
<h2>Invent vs verify</h2>
<p>Just as with designing a plane and flying on one, there is a big difference in difficulty between finding a solution and checking a solution: finding solutions is much harder.<br />
For an AI, as for a human, understanding comes slowly. Learning is an arduous process. Invention &#8211; spotting new connections within the training data &#8211; is even slower. In my experiments, invention time grows faster than exponentially as a function of problem complexity. There are just so many possibilities to explore and test. But, for a worthwhile problem, an AI has the time and patience to invent.<br />
Execution &#8211; acting on an existing understanding, on the other hand, is relatively quick &#8211; and easily replicable on the modern internet.<br />
An AI with “unlimited” intelligence cannot be far away now. I will discuss my experiments in this area in a later post.<br />
Advances in chess, Go &#8211; and the potential of an unlimited AI &#8211; have shown that reaching the 1% is merely a stepping stone for AI.<br />
<b>Stephen B Streater<br />
Founder and Director of R&#038;D</b></p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-1/">AI &#8211; The 1%</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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		<title>AI &#8211; the Real World</title>
		<link>https://www.blackbird.video/news-articles/ai-the-real-world/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 21 Nov 2017 22:30:49 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16699</guid>

					<description><![CDATA[<p>What is your problem, exactly? Mind games provide a rich seam for AI. Every year, AI gains more scalps &#8211; recently including Go and Poker. These games share a common feature: they are well defined &#8211;...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-real-world/">AI &#8211; the Real World</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h2 style="text-align: center;">What is your problem, exactly?</h2>
<p>Mind games provide a rich seam for AI. Every year, AI gains more scalps &#8211; recently including <a href="https://en.wikipedia.org/wiki/AlphaGo_Zero">Go</a> and <a href="https://en.wikipedia.org/wiki/Computer_poker_player#Artificial_Intelligence">Poker</a>.<br />
These games share a common feature: they are well defined &#8211; you can write down the rules for Go. Developers can solve this narrow problem using specialist techniques.</p>
<h2>Real world problems</h2>
<p>In the real world, many interesting problems are more open: make ethical investments; write a <a href="https://en.wikipedia.org/wiki/Video_codec">video codec</a>; drive a car; educate our next generation; negotiate Brexit; make a <a href="https://www.general-ai-challenge.org">General AI</a>.<br />
How do we even explain the problem to the AI? The problem starts with defining the problem.<br />
This is normally achieved by using <a href="https://en.wikipedia.org/wiki/Big_data">lots of training data</a> &#8211; and getting the AI to use inductive logic (if you are doing it properly), or more likely, evolving a neural network, choosing variations which seems to get it about right most of the time as far as you can see.<br />
When it is a program playing a board game, this is fine. When it is a self-driving car, this is risky. Though to be fair, self driving cars are safer than human drivers. The risk is that something unexpected happens &#8211; like unusual weather &#8211; and millions of cars crash.</p>
<h2>Migrating AI into the real world</h2>
<p>The pressure for AI is unstoppable, barring concerns about the <a href="https://en.wikipedia.org/wiki/Fermi_paradox">Fermi Paradox</a>.<br />
Despite popular fiction &#8211; and chess programs &#8211; not every AI has to be as good as the best person in the world. Assistants such as spelling and grammar checkers, web purchase recommendations and translators give a natural route in. Even steady real world progress adds up to a transformation over a generation.<br />
But anything that makes money directly will lead to a rapid virtuous circle through reinvestment.</p>
<h2>Low hanging fruit</h2>
<p>Making value is harder than spotting value.<br />
My Granny cynically explained that to sell you need to appeal to three emotions: greed, fear and vanity. Financial markets are simpler &#8211; greed and fear is enough. Buy when there is <a href="https://www.investopedia.com/articles/financial-theory/08/contrarian-investing.asp">blood on the streets</a>.<br />
When I wrote my AI, for real time image recognition, I planned to use the AI engine for share trading. In the meantime, I made a simple spreadsheet to tide me over. But it turned out that even very simple tactics beat the market so convincingly I didn&#8217;t even draw a salary for my first 14 years a Forbidden &#8211; until the institutions said it messed up their cost model KPIs.<br />
Disappointingly though, the spreadsheet made money off other traders. Maybe it provided some valuable liquidity in the market as a side effect, but it basically moved wealth from other people to me without actually make any new wealth.<br />
Having said that, my best investments have been long term holdings in tech companies where I’ve got in years before the market has recognised value. In investment, you make your money by choosing well &#8211; and waiting. This is where AIs will ultimately win out.<br />
The <a href="https://www.theguardian.com/news/series/paradise-papers">Paradise Papers</a> of the future will be reporting that the offshore holders are computer programs running in the cloud.<br />
Stephen B Streater<br />
Founder and Director of R&#038;D</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-the-real-world/">AI &#8211; the Real World</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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		<title>AI &#8211; perspiration or inspiration?</title>
		<link>https://www.blackbird.video/news-articles/ai-perspiration-or-inspiration/</link>
		
		<dc:creator><![CDATA[Caroline Steiner]]></dc:creator>
		<pubDate>Tue, 14 Nov 2017 15:33:23 +0000</pubDate>
				<category><![CDATA[Blog archive]]></category>
		<guid isPermaLink="false">http://www.forbidden.co.uk/?p=16684</guid>

					<description><![CDATA[<p>Does intelligence suddenly pop into existence, like switching on a light bulb? Or is it an emergent property dependent on sheer volume of calculations? Can perspiration result in inspiration? As it happens, we have a good...</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-perspiration-or-inspiration/">AI &#8211; perspiration or inspiration?</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Does intelligence suddenly pop into existence, like switching on a light bulb? Or is it an emergent property dependent on sheer volume of calculations?</p>
<h2 style="text-align: center;">Can perspiration result in inspiration?</h2>
<p>As it happens, we have a good way of testing the effectiveness of brute force processing &#8211; the game of chess.<br />
For years, chess was the holy grail of AI &#8211; the ultimate proof of human superiority. As supreme chess champion, Garry Kasparov was a natural target for AI researchers. And in 1997, the relentless advances in computer power finally enabled an upgraded Deep Blue to <a href="https://en.wikipedia.org/wiki/Deep_Blue_versus_Garry_Kasparov">beat</a> Garry Kasparov.<br />
Luckily, I already had my own chess program.</p>
<h2>Computer chess techniques</h2>
<p>Computer chess programs have a position <a href="https://en.wikipedia.org/wiki/Evaluation_function">evaluation function</a>. This is an estimate of how good a position is. This approximation is enhanced by a <a href="https://en.wikipedia.org/wiki/Depth-first_search">depth first search</a>.<br />
Computer chess programs look at possible moves (a 1-ply search) and possible replies to those moves (a 2-ply search) &#8211; and possible replies to those moves (a 3-ply search) &#8211; up to the search depth.<br />
Ending the search is tricky because of the <a href="https://en.wikipedia.org/wiki/Horizon_effect">horizon problem</a>: who gets the last word? It is tempting to make a bold capture on the last move in the search, as there is no depth left for the withering response! A <a href="https://en.wikipedia.org/wiki/Quiescence_search">quiescence search</a> is a slimmed down search which ends at a stable position.<br />
The possible moves at each ply give rise to a <a href="https://en.wikipedia.org/wiki/Search_tree">search tree</a> &#8211; which is chess has a <a href="https://en.wikipedia.org/wiki/Branching_factor">branching factor</a> of around 40.<br />
Looking at this tree, the <a href="https://en.wikipedia.org/wiki/Minimax">minimax</a> algorithm looks for the <a href="https://en.wikipedia.org/wiki/Variation_(game_tree)">principal variation</a> &#8211; the best moves and responses for each player.<br />
A deeper search leads to better play, but the tree grows <a href="https://en.wikipedia.org/wiki/Exponential_function">exponentially</a>. Even at two ply, you are looking at 40&#215;40=1600 positions, and a ten ply search gives around 10000000000000000 positions.<br />
The remarkable <a href="https://en.wikipedia.org/wiki/Alpha–beta_pruning">alpha-beta</a> algorithm gives a move with the same score as minimax, while reducing the number of positions evaluated to (if you are lucky) the square root of the original number. 10000000000000000 positions could become 100000000 positions &#8211; billions of times faster.<br />
Alpha-beta works effectively when looking at the best moves first so sorting the moves is important. As shallow searches are so much faster than deeper ones, sequential searches at increasing depth &#8211; <a href="https://en.wikipedia.org/wiki/Iterative_deepening_depth-first_search">iterative deepening</a> &#8211; helps in ordering moves.<br />
It turns out the search tree is more of a thicket: transposing moves can often get you to the same position. You can lop off entire branches if you recognise a position you have been in before. Storing positions in a <a href="https://en.wikipedia.org/wiki/Hash_table">hash table</a>, allowing quick access, gives a huge improvement.</p>
<h2>Optimisations</h2>
<p>To understand the effect of depth alone, my algorithm delivered an exhaustive search at each depth. On an early home computer, to get to an exhaustive 12 ply search, I had to invoke many algorithmic optimisations and extreme programming.<br />
With the techniques listed above, an ultra simple evaluation function with alpha-beta windowing gave an exhaustive search with a branching factor typically around 4.<br />
Optimised ARM machine code which tested moves in just over 1 CPU instruction each and generated moves in 5-10 CPU instructions allowed it to crunch millions of positions.<br />
While the so-called <a href="https://en.wikipedia.org/wiki/God%27s_algorithm">God’s algorithm</a> is currently unknown in most chess positions, I was now ready to see what happens when you increase exhaustive search depth.</p>
<h2>Results</h2>
<p>At 3 ply, the computer was easy to beat, but it was very unforgiving of simple mistakes, snaffling loose pawns or pieces off beginners at every opportunity. This was a early sign of the immense power of exhaustive search.<br />
I could now crank up the IQ in stages &#8211; by increasing the search depth. I felt like the <a href="https://en.wikipedia.org/wiki/The_Time_Machine">Time Traveller</a> compelled to move into an unknown future.<br />
Changing up a gear to 4 ply ruled out my simple tricks. At 5 ply it was almost as good as me. Each ply was making a noticeable difference in its ability.<br />
6 ply beat me most of the time. In the <a href="https://en.wikipedia.org/wiki/Computer_Olympiad#1st_Computer_Olympiad">First International Computer Games Olympiad</a>, it repeatedly survived against better but slower programs, like James Bond at his best, through a series of implausible escapes.<br />
With improvements to the code &#8211; and the <a href="https://en.wikipedia.org/wiki/StrongARM">StrongARM</a> CPU &#8211; the program was crunching through up to 50 million moves per second, making even 12 ply easily testable, and 18 ply taking less than a second per move in the end game.<br />
Its discipline improved my play enough to equal it at 8 ply, but above that it seemed indestructible.<br />
And now we can see how the program got better with each extra ply: by looking deeper, an understanding was emerging. At 4 ply, it could not only follow every one of its pieces for two moves, it could look at every combination of two pieces working together (and two of the opponent’s pieces likewise). At 6 ply, it was coordinating three pieces in an attacking (or defensive) move. By twelve ply it has six pieces working together. <strong>From mere moves a plan emerges</strong>.<br />
This <strong>ability to combine multiple ideas</strong> into a bigger concepts is <strong>key to intelligence</strong>.<br />
So now it was time to bring in a real chess player &#8211; <a href="https://en.wikipedia.org/wiki/Ray_Streater">my father</a>. A mathematician, the youngest (full) Professor at London University in the 20th century, he played chess internationally when a student. By his hundredth international tournament game in Switzerland, he could remember every move in every game. He used to play my school friends blindfold four at a time, and win every game.<br />
Well, he played my program at all the plies up to 12. His comment was: <strong>they are chess moves, but it isn’t chess</strong>. He easily won all the games.</p>
<h2>Conclusions</h2>
<p>My program’s exhaustive search was reinventing its strategy every move. Like a child who hasn’t practised, it was sight reading at every piano lesson. It had speed but not the crucial element: experience.<br />
AI needs the ability to compress knowledge into a simple form for use in a more sophisticated search: it needs the ability to learn.<br />
My chess experiments gave <strong>a glimpse of an unlimited AI</strong>. Each extra ply of search gives an improvement in conceptual depth. Intelligence is not a on-off switch. <strong>Intelligence is an emergent property</strong>.<br />
Unusually designed as it was, <strong>my chess program was good enough to beat almost everyone</strong> on Earth at chess.<br />
And so yes: <strong>perspiration does indeed lead to inspiration</strong>.<br />
Stephen B Streater<br />
Founder and Director of R&#038;D</p>
<p>The post <a rel="nofollow" href="https://www.blackbird.video/news-articles/ai-perspiration-or-inspiration/">AI &#8211; perspiration or inspiration?</a> appeared first on <a rel="nofollow" href="https://www.blackbird.video">Blackbird</a>.</p>
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